Save the Kingdom! A Knight, a Prince and a Monster
A downloadable game for Windows and macOS
"Save the Kingdom! A Knight, a Prince and a Monster" is a turn-based battle in which you must kill the giant slime, Magrait Bonnbaisse, before he kills either you or the prince. As the game progresses, your damage will increase a bit, and the boss' too.
The boss will attack on random intervals, even deal critical damage if you're not careful enough. But, don't worry! You have a set of potions that will either heal you or the prince
ACTIONS:
- Attack = Deal damage to the monster
- Special = Heal yourself and, if possible, heal the prince as well. Costs 10 mana.
- Talk = Interact with the enemy.
- Items = Use an HP or Mana Potion, or boost your next attack.
- Do Nothing = Skip a game turn.
UPDATE: If you get to beat the boss send me a screenshot at my twitter if you want, I'll be making an Achievement Badge for anyone who wants one (better looking than the game graphics, I'll try my best!)
Twitter: twitter.com/devsmakegames
Assets credits:
- https://sik.itch.io/fonts - Diamonaire font used for the whole game. Amazing fonts.
- https://opengameart.org/content/battle-theme-a - Background music made by cynicmusic on Open Game Art . org. You can check out more of their works on http://cynicmusic.com/
Update 0.1:
- Included GUI colors for buttons, health bars and turn banner.
- Added background
- Added font to letters
Update 0.2:
- All GUI has finished updating.
- Included character sprites. Non-animated.
- Small dialogues added. They can be triggered when doing nothing for some turns, or after attacking the boss and Talking.
- Items, Talk and Do Nothing buttons are functioning properly.
Update 1.0:
- Game officially launched for Ludum Dare 46.
- Background music added.
- Everything works properly now. Defense Action is permanently disabled.
End notes:
Thank you so much for playing my game! This is the first game I ever publish, and my first game jam ever. Even though the game isn't what I originally intended it to be, I'm pretty proud of the end product. If I were to work more on it I would balance the difficulty so it isn't so easy to just win, add the Defend button, and give more interactions to the Talk button.
I'm working on other projects that I'll update soon, with better (read at least good) graphics that weren't done under time pressure with a mouse.
You can follow me on Twitter: www.twitter.com/devsmakegames for updates on current and future projects. Send me a tweet and I'll follow back!
THANK YOU AND KEEP GAMING!
Status | Released |
Platforms | Windows, macOS |
Author | diegomg93 |
Tags | 2D, Boss battle, Ludum Dare 46, no-animation, simple-graphics |
Leave a comment
Log in with itch.io to leave a comment.